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Thread Statistics | Show CCP posts - 7 post(s) |

Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.16 21:19:00 -
[1]
EVE has QA people? Could have fooled me.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.16 21:24:00 -
[2]
Why did you post that flow chart and then bloody well describe the mechanics of every thing on there.
Like how long does a disruptor field take to anchor? how long does it take to kill one? How many can you have in a system.? How many can an opposing alliance put up at a time?
If an opponent spams 50 systems with enough of them simultaneously how hard will it be to kill them all?
This makes more questions then answers. Please stop putting tidbits of info out and actually put REAL info out.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.16 21:47:00 -
[3]
And this does nothing to stop timezone wars you idiots. Make it longer then 12 hours.
09:00 Eve Time Russian time zone alliance anchors a disruption field 10:00 Eve Time Disruption field online 22:00 Eve Time Claim marker Vulnerable 22:05 Eve Time European time zone alliance destroys Claim Marker > Sov Neutral 23:00 Eve Time US time zone alliance comes home from work
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.17 00:28:00 -
[4]
Originally by: ShadowMaster Every one needs to keep in mind that this is a part of how to conquer a system. Remember Dust 514? CCP has stated before, on multiple occasions, that they intend on having more options in how you conquer a system. What they are testing here is clearly just part of the system. Fairly certain that if it was the WHOLE sov system they would have had a dev blog dedicated just for it, not a section of one. Please calm down... wait, nvm asking internet people to calm down is pointless.
Anyways, yea, more to the sov system. They gave us all the information we need to test this part of the system. Most of your questions, are probably the same questions CCP has (how disruptors can an alliance place?) and is why they want to have a 5 day testing of the system.
Yes please let another game interface with this game and then determine though a magical set of numebers something in this game? what you think that's a ****ing great idea?
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.17 15:18:00 -
[5]
Originally by: CCP Greyscale Sorry about the confusion on this matter; it turns out that the design doc was wrong 
The onlining time for the System Restore Unit / Disruption Marker is correctly set at 24 hours. The text description and the flowchart in this blog are both using an incorrect value of 12 hours because that's what it says in the design. Which is wrong.
We are having a ponder over whether the claiming unit should be less vulnerable - either moving its cycle to 12 hours, or giving it a longer invulnerable anchoring time and a shorter vulnerable onlining time or similar.
Also, when considering how easy/hard sov is to take/disrupt, it's informative to ask yourself why you're trying to do so in the first place. Specifically, bear in mind that sov has no impact on station ownership under the current design.
How exactly does sov not have anything to do with holding stations now? That's how it is currently so unless you tell us otherwise and explain it we are totally out of the loop.
It would really be nice to have all of this stuff written down somewhere so we can actually mabye try to understand it.
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Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.09.17 15:58:00 -
[6]
So with all these crazy radical changes your saying to the plays you better stop ****ing around with the current system and prepare for this new stupid **** right? because that what it looks like to me.
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